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AI Insights · Timothy · October 2024

Top 5 Boxing Games on Android in Australia: Q3 2024 Performance

Discover the performance trends of the top 5 boxing games on Android in Australia during Q3 2024, focusing on downloads, revenue, and active users.

Top 5 Boxing Games on Android in Australia: Q3 2024 Performance

In the third quarter of 2024, the boxing games category on Android in Australia showcased diverse performance trends according to Sensor Tower data. Here's a closer look at how the top five games fared during this period.

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw a mixed performance in terms of revenue, starting at $398 in early July and peaking at $829 in mid-August before settling down to $137 by the end of September. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 113. The weekly active users fluctuated modestly, starting at 354 and ending at 333.

Real Boxing 2 by Vivid Games S.A. showed a strong revenue performance, climbing from $167 in early July to a peak of $637 in early September. Downloads initially decreased from 647 to 382 by early September but surged to 662 by the end of the quarter. The game's weekly active users followed a similar pattern, starting at 2K, dipping mid-quarter, and then rebounding to 2K again at the end of September.

MMA Manager 2: Ultimate Fight from Prey Studios experienced a variable revenue trend, beginning at $275 and seeing a low point of $65 in late August, before recovering to $252 by the end of September. Downloads were relatively low throughout the quarter, with a notable spike to 254 in the final week. The weekly active users increased from 319 to 450, showing a positive trend towards the quarter's end.

WWE Mayhem by Reliance Games had a declining revenue trend, starting at $405 and dropping to $27 by the end of September. Downloads remained consistent, ranging between 140 and 173 throughout the quarter. The weekly active users showed stability, maintaining around 400 throughout the quarter.

Finally, EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a fluctuating revenue trajectory, peaking at $199 in mid-July before settling at $42 by the end of September. Downloads were steady, with a slight increase from 305 to 347 over the quarter. The weekly active users were robust, consistently above 3K, peaking at 3.7K in early July.

These trends highlight the dynamic nature of the boxing games category on Android in Australia during Q3 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024